<%@LANGUAGE="JAVASCRIPT" CODEPAGE="1252"%> Rules of Curling
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Rules of Curling

Curling is a precision team sport similar to bowls or bocce, played on a rectangular sheet of prepared ice by two teams of four players each, using heavy polished granite stones which they slide down the ice towards a target area called the house. Points are scored for the number of stones that a team has closer to the center of the target than the closest of the other team's stones. The level of precision and complex nature of the strategic thinking required to win has led curling to be referred to as "chess on ice."

 

 

Game play
A competitive game usually consists of ten ends. Recreational games are more commonly only eight or even six ends. An end consists of each player from both teams throwing two rocks with the players on each side alternating shots, for a total of sixteen rocks. If the teams are tied at the completion of ten ends an extra end is played to break the tie. If the match is still tied after the extra end, play continues for as many ends as may be required to break the tie. The winner is the team with the highest score after all ends have been completed (see Scoring below).

It is not uncommon at any level for a losing team to terminate the match before all ends are completed if it believes it no longer has a realistic chance of winning. Most competitive tournaments require eight ends to be completed before allowing a losing team to concede in this manner. Competitive games will usually end once the losing team is "run out of rocks" - that is, once it has fewer stones in play and/or available for play than the number of points needed to tie the game in the final end.

In international competition each side is given 73 minutes to complete all of their throws. Each team is also allowed two 60 second timeouts per ten end game. If extra ends are required each team is allowed 10 minutes of playing time to complete their throws and one added 60 second timeout for each extra end.

 


Throwing
When throwing the rock, the player must release it before reaching the near hogline (players usually slide while releasing their shots) and it must cross the far hogline; otherwise the rock is removed from play (hogged).

While the first three players throw their rocks, the skip remains at the far end of the ice to guide the players. While the skip is throwing, the third takes this role. Thus, each time a rock is thrown, there is one player throwing the rock, and another player at the far end.

The two remaining players, equipped with brooms, follow the rock and assist in guiding its trajectory by sweeping the ice before the rock. Sweeping causes the rock to decrease its curl but travel a greater distance. The sweeping players combine directions from the skip and/or the thrower with their own judgement for the weight of the rock, as well as extremely precise timing, to guide the rock into the appropriate position. Often when giving instructions, the thrower or skip will yell "HARD." They are referring to the amount of pressure the sweepers should use to sweep the ice. Teams confer between throws to determine where they will attempt to place the next rock.

 


Delivering the rock
The process of throwing a rock is known as the delivery. While not mandatory, most curlers deliver the rock from sliding out from the hack. When sliding out, one must start with one shoe (the one with the non-slippery sole) against one of the hacks (a position referred to as being in the hacks). For a right-handed curler, this means starting from the left hack, and vice versa for a left-handed curler.

When delivering the rock, it is important to remember that the momentum behind how much weight is applied to the rock depends on how much leg drive the delivery has. It is usually not wise to push the rock with the arm, unless absolutely necessary. When in the hack, one must crouch down with the body lined up and shoulders square with the skip's broom at the other end. While in the hack, one may hold a broom out for balance. Different curlers hold their broom out in many different fashions. The broom is held in the hand opposite from the rock, and should be positioned so that the non-sweeping side of the broom is against the ice. This prevents drag which would be caused by the soft head of the broom dragging against the ice.

Before any delivery, it is important to ensure that the running surface of the rock is clean, and that the area around you is clean as well. This is achieved by wiping the running surface of the rock with either your hand or with the broom, and then cleaning the area around you with the broom. The reason for this is that any dirt in the area or on the bottom of a rock could alter the trajectory of it and ruin the shot. When this happens, this is called a "pick".

After cleaning the rock, the next step is to know what rotation, or turn, to put on the rock. The skip will usually tell the thrower this information. The thrower will then place the handle of the rock generally at either a "two o'clock" or a "ten o'clock" position. When delivering the rock, the thrower will turn the rock from one of these two positions toward the "twelve o'clock" position before releasing it. A rock turned from ten o'clock to twelve will spin clockwise and curl to the right, and a rock turned from two o'clock to twelve will have the opposite effect. A generally desired rate of turn is about two and a half rotations before coming to a rest.

Once the thrower knows the turn to give the rock, the thrower will place the rock in front of his or her toe in the hack. At this point the thrower will then start his or her delivery. This begins by slightly rising from the hack, and moving the rock back to one's toe. This is the beginning of a pendulum movement that will determine the force given to the rock. Some older curlers will actually raise the rock in this backward movement, as this is what they are accustomed to. The forward thrust of the delivery comes next. The thrower moves his or her slider-foot in front of the other foot while keeping the rock ahead of him. The thrower then lunges out from the hack. The more thrust from this lunge, the more power or "weight" the rock will have. When lunging out, the gripper-foot will drag behind the thrower. When lunging out, it is important to push as precisely as possible in the direction of the skip's broom at the other end, so that the "line" of the rock is accurate. The rock should be released before the thrower's momentum wanes at which point the thrower imparts the appropriate curl, keeping in mind the stone should be released before the first hog-line.

The amount of weight given to the rock will also be told to the thrower by the skip at the other end. This usually occurs by the skip tapping the ice with his broom where he or she wants the rock to be delivered. In the case of a take-out or a tap, the skip will tap the rock that he or she wants removed or tapped.

It should also be noted that with a more skilled skip, where he wants the rock to land will not always be the exact place he holds the broom if the skip expects the rock to curl. When the rock is delivered accurately at the broom, it will curl towards where the skip wants it to land.

 


Handicapped Delivery
Curling has also been adapted for play for those that are wheelchair bound, or otherwise unable to throw the rock from the hack. Handicapped curlers may use a special device known as a "curler's cue" or "delivery stick". The cue holds on to the handle of the stone and is then pushed along by the curler. At the end of delivery, the curler pulls back on the cue, which releases it from the stone.

 


Sweeping
When a rock is delivered, it is important that there be two players following the rock so that they are ready to sweep its path if needed. Sweeping is done for two reasons: to make the rock travel farther, and to make the rock travel straighter (curl less). When sweeping, pressure and speed of the brush head are key to slightly melting the pebbled ice in the path of the rock.

One of the interesting strategy aspects of curling is knowing when to sweep. When swept, a rock will always travel both farther and straighter. In some situations, one of the two is often not desirable (for example, a rock may have too much weight, but needs sweeping to prevent curling into a guard), and the team must decide which is better: getting by the guard but traveling too far, or hitting the guard.

Much of the yelling that goes on during a curling game is the skip calling the line of the shot. The skip evaluates the path of the rock and calls to the sweepers to sweep as necessary to hold the rock straight. The sweepers themselves are responsible for judging the weight of the rock and ensuring the length of travel is correct.

Usually, the two sweepers will be on opposite sides of the rock's path. Grip of the broom is vital - one hand grips the top (non-brush end) of the handle while the other grips the handle close to the head of the broom so that as much pressure as needed may be applied while sweeping, though the precise amount of pressure may vary from relatively light brushing to maximum-pressure scrubbing. It is important to never to touch the rock while sweeping (a rock touched by a sweeper is burned, and the opposing skip may opt to have the rock removed from play).

Sweeping can be done anywhere on the ice up to the "tee-line", as long as it is only for your own team's rock. Once your team's rock crosses the tee-line, only one player may sweep it. Additionally, when an opposing rock crosses the tee-line, one player from your team is allowed to sweep it. This is the only case that a rock may be swept by an opposing team member. In international rules, this player must be the skip, or if the skip is throwing, then the third.

 


Types of shots
Essentially, there are two kinds of shots in curling, the draw and the takeout. There are many variations of these shots, however. Draws are shots in which the stone is thrown only to reach the house (or in front of the house - when the rock is called a guard), while takeouts are shots designed to remove stones from play. Choosing which shot to play will determine whether the thrower will use an in-turn or out turn, for a right-handed person, the clockwise and counter-clockwise rotation of the stone, respectively. Possible draw shots include guard, raise, come around, and freeze. Takeout shots include peel, hit and roll, chip and hack. For a more complete listing look at the complete list Glossary of curling terms.

 


Free guard zone
Until four rocks have been played (two from each side), rocks in the free guard zone (those rocks left in the area between the hog and tee lines, excluding the house) may not be removed by an opponent's stone. These are known as guard rocks. If the guard rocks are removed, they are replaced and the opponent's rock is removed from play. This rule is known as the four-rock rule or the free-zone rule; (for a period in Canada, a "three-rock rule" was in place, but that rule has been replaced by the four-rock rule).

This rule, a relatively recent addition to curling, was added in response to a strategy of "peeling" opponents' guard stones (knocking them out of play at an angle that caused the shooter's stone to also roll out of play, leaving no stones on the ice). A team in the lead would often employ this strategy during the game. By knocking all stones out, the opponents could at best score one point (if they had the hammer). Alternatively, the team with the hammer could peel rock after rock, which would blank the end, keeping the last rock advantage for another end. While a sound strategy, this made for an unexciting game.

 


Last rock (or Hammer)
The last rock in an end is called the hammer. Before the game, teams typically decide who gets the hammer in the first end by coin toss or similar method. (In tournaments, this is typically assigned, giving every team the first-end hammer in half their games.) In all subsequent ends, the hammer belongs to the team that did not score in the preceding end. In the event that neither team scores, the hammer remains with the same team. Naturally, it is easier to score points with the hammer than without; in tournament play, the team with the hammer generally tries to score two or more points. If only one point is possible, the skip will often try to avoid scoring at all in order to retain the hammer until the next end, when two or more points may be possible. This is called a blank end. Scoring without the hammer is commonly referred to as stealing, or a steal, and is much more difficult.

 


Scoring
After both teams have delivered eight rocks, the team with the rock closest to the button is awarded one point for each of its own rocks that is closer than the opponent's closest rock. Rocks that are not in the house (further from the center than the outer edge of the 12-foot ring) do not score even if no opponent's rock is closer. A rock is considered in the house if any portion of its edge is over any portion of the 12-foot ring. Since the bottom of the rock is rounded, a rock just barely in the house will not have any actual contact with the ring, which will pass under the rounded edge of the stone, but it still counts.


This is an example of a typical curling score-board used at clubs, which use a different method of scoring than the ones used on television.The score is marked on a scoreboard, of which there are two types. One is the baseball type scoreboard, which is usually used for televised games. On this scoreboard the ends are marked by columns 1 through 10 (or 11 for the possibility of an extra end to break ties) plus an additional column for the total. Below this are two rows — one for each team. The number of points each team gets in an end is marked this way.

The other form of scoreboard is the one used in most curling clubs (see photo). It is set up in the same way, except the numbered row indicates a team's progress in scoring points rather than marking ends, and it can be found between the rows for the team. The numbers placed are indicative of the end. If the red team scores 3 points in the first end (called a three-ender), then a one (indicating the first end) is placed beside the number three in the red row. If they score two more in the second end, then a two will be placed beside the five in the red row indicating that the red team has five points in total (3+2). This scoreboard works because only one team can get points in an end. However, some confusion can exist if no team gets points in an end. This is called a blank end and the end number usually goes in the furthest column on the right in the row of the team who has the hammer (last rock advantage), or on a special spot for blank ends.

 

 

Conceding a game
When a team feels it is impossible or near impossible to win a game, they will usually shake hands with the opposing team to concede defeat. This may occur at any point during the game, but usually happens near the final end. When a game is completed by playing all ends, both teams also shake hands. This is often accompanied by saying "Good game!" Hands are also shaken before the game, accompanied by saying "Good curling!" to the opposing team. In the Winter Olympics, a team may concede after finishing any end during a round-robin game, but can only concede after finishing eight ends during the knockout stages.

 


Dispute resolution
Most decisions about rules are left to the skips. However, all scoring disputes are handled by the third, or vice-skip. No players other than the third from each team should be in the house while score is being debated. In tournament play the most frequent circumstance in which a decision has to be made by someone other than the third is the failure of the thirds to agree on which rock is closest to the button. An independent official then measures the distances using a specially designed device that pivots at the center of the button. When no independent officials are available, the thirds measure the distances.



Curling. (2007, January 10). In Wikipedia, The Free Encyclopedia. Retrieved 22:03, January 12, 2007, from http://en.wikipedia.org/w/index.php?title=Curling&oldid=99849808

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