Rules
of Curling Curling
is a precision team sport similar to bowls or bocce, played
on a rectangular sheet of prepared ice by two teams of
four players each, using heavy polished granite stones
which they slide down the ice towards a target area called
the house. Points are scored for the number of stones that
a team has closer to the center of the target than the
closest of the other team's stones. The level of precision
and complex nature of the strategic thinking required to
win has led curling to be referred to as "chess on
ice."
Game
play
A competitive game usually consists of ten ends. Recreational games are more
commonly only eight or even six ends. An end consists of each player from both
teams throwing two rocks with the players on each side alternating shots, for
a total of sixteen rocks. If the teams are tied at the completion of ten ends
an extra end is played to break the tie. If the match is still tied after the
extra end, play continues for as many ends as may be required to break the
tie. The winner is the team with the highest score after all ends have been
completed (see Scoring below).
It is
not uncommon at any level for a losing team to terminate
the match before all ends are completed if it believes
it no longer has a realistic chance of winning. Most competitive
tournaments require eight ends to be completed before allowing
a losing team to concede in this manner. Competitive games
will usually end once the losing team is "run out
of rocks" - that is, once it has fewer stones in play
and/or available for play than the number of points needed
to tie the game in the final end.
In international
competition each side is given 73 minutes to complete all
of their throws. Each team is also allowed two 60 second
timeouts per ten end game. If extra ends are required each
team is allowed 10 minutes of playing time to complete
their throws and one added 60 second timeout for each extra
end.
Throwing
When throwing the rock, the player must release it before reaching the near
hogline (players usually slide while releasing their shots) and it must cross
the far hogline; otherwise the rock is removed from play (hogged).
While
the first three players throw their rocks, the skip remains
at the far end of the ice to guide the players. While the
skip is throwing, the third takes this role. Thus, each
time a rock is thrown, there is one player throwing the
rock, and another player at the far end.
The two
remaining players, equipped with brooms, follow the rock
and assist in guiding its trajectory by sweeping the ice
before the rock. Sweeping causes the rock to decrease its
curl but travel a greater distance. The sweeping players
combine directions from the skip and/or the thrower with
their own judgement for the weight of the rock, as well
as extremely precise timing, to guide the rock into the
appropriate position. Often when giving instructions, the
thrower or skip will yell "HARD." They are referring
to the amount of pressure the sweepers should use to sweep
the ice. Teams confer between throws to determine where
they will attempt to place the next rock.
Delivering the rock
The process of throwing a rock is known as the
delivery. While not mandatory, most curlers deliver the
rock from sliding out from the hack. When sliding out,
one must start with one shoe (the one with the non-slippery
sole) against one of the hacks (a position referred to
as being in the hacks). For a right-handed curler, this
means starting from the left hack, and vice versa for
a left-handed curler.
When
delivering the rock, it is important to remember that the
momentum behind how much weight is applied to the rock
depends on how much leg drive the delivery has. It is usually
not wise to push the rock with the arm, unless absolutely
necessary. When in the hack, one must crouch down with
the body lined up and shoulders square with the skip's
broom at the other end. While in the hack, one may hold
a broom out for balance. Different curlers hold their broom
out in many different fashions. The broom is held in the
hand opposite from the rock, and should be positioned so
that the non-sweeping side of the broom is against the
ice. This prevents drag which would be caused by the soft
head of the broom dragging against the ice.
Before
any delivery, it is important to ensure that the running
surface of the rock is clean, and that the area around
you is clean as well. This is achieved by wiping the running
surface of the rock with either your hand or with the broom,
and then cleaning the area around you with the broom. The
reason for this is that any dirt in the area or on the
bottom of a rock could alter the trajectory of it and ruin
the shot. When this happens, this is called a "pick".
After
cleaning the rock, the next step is to know what rotation,
or turn, to put on the rock. The skip will usually tell
the thrower this information. The thrower will then place
the handle of the rock generally at either a "two
o'clock" or a "ten o'clock" position. When
delivering the rock, the thrower will turn the rock from
one of these two positions toward the "twelve o'clock" position
before releasing it. A rock turned from ten o'clock to
twelve will spin clockwise and curl to the right, and a
rock turned from two o'clock to twelve will have the opposite
effect. A generally desired rate of turn is about two and
a half rotations before coming to a rest.
Once
the thrower knows the turn to give the rock, the thrower
will place the rock in front of his or her toe in the hack.
At this point the thrower will then start his or her delivery.
This begins by slightly rising from the hack, and moving
the rock back to one's toe. This is the beginning of a
pendulum movement that will determine the force given to
the rock. Some older curlers will actually raise the rock
in this backward movement, as this is what they are accustomed
to. The forward thrust of the delivery comes next. The
thrower moves his or her slider-foot in front of the other
foot while keeping the rock ahead of him. The thrower then
lunges out from the hack. The more thrust from this lunge,
the more power or "weight" the rock will have.
When lunging out, the gripper-foot will drag behind the
thrower. When lunging out, it is important to push as precisely
as possible in the direction of the skip's broom at the
other end, so that the "line" of the rock is
accurate. The rock should be released before the thrower's
momentum wanes at which point the thrower imparts the appropriate
curl, keeping in mind the stone should be released before
the first hog-line.
The amount
of weight given to the rock will also be told to the thrower
by the skip at the other end. This usually occurs by the
skip tapping the ice with his broom where he or she wants
the rock to be delivered. In the case of a take-out or
a tap, the skip will tap the rock that he or she wants
removed or tapped.
It should
also be noted that with a more skilled skip, where he wants
the rock to land will not always be the exact place he
holds the broom if the skip expects the rock to curl. When
the rock is delivered accurately at the broom, it will
curl towards where the skip wants it to land.
Handicapped Delivery
Curling has also been adapted for play for those that are wheelchair bound,
or otherwise unable to throw the rock from the hack. Handicapped curlers may
use a special device known as a "curler's cue" or "delivery
stick". The cue holds on to the handle of the stone and is then pushed
along by the curler. At the end of delivery, the curler pulls back on the cue,
which releases it from the stone.
Sweeping
When a rock is delivered, it is important that there be two players following
the rock so that they are ready to sweep its path if needed. Sweeping is done
for two reasons: to make the rock travel farther, and to make the rock travel
straighter (curl less). When sweeping, pressure and speed of the brush head
are key to slightly melting the pebbled ice in the path of the rock.
One of
the interesting strategy aspects of curling is knowing
when to sweep. When swept, a rock will always travel both
farther and straighter. In some situations, one of the
two is often not desirable (for example, a rock may have
too much weight, but needs sweeping to prevent curling
into a guard), and the team must decide which is better:
getting by the guard but traveling too far, or hitting
the guard.
Much
of the yelling that goes on during a curling game is the
skip calling the line of the shot. The skip evaluates the
path of the rock and calls to the sweepers to sweep as
necessary to hold the rock straight. The sweepers themselves
are responsible for judging the weight of the rock and
ensuring the length of travel is correct.
Usually,
the two sweepers will be on opposite sides of the rock's
path. Grip of the broom is vital - one hand grips the top
(non-brush end) of the handle while the other grips the
handle close to the head of the broom so that as much pressure
as needed may be applied while sweeping, though the precise
amount of pressure may vary from relatively light brushing
to maximum-pressure scrubbing. It is important to never
to touch the rock while sweeping (a rock touched by a sweeper
is burned, and the opposing skip may opt to have the rock
removed from play).
Sweeping
can be done anywhere on the ice up to the "tee-line",
as long as it is only for your own team's rock. Once your
team's rock crosses the tee-line, only one player may sweep
it. Additionally, when an opposing rock crosses the tee-line,
one player from your team is allowed to sweep it. This
is the only case that a rock may be swept by an opposing
team member. In international rules, this player must be
the skip, or if the skip is throwing, then the third.
Types of shots
Essentially, there are two kinds of shots in curling, the draw and the takeout.
There are many variations of these shots, however. Draws are shots in which
the stone is thrown only to reach the house (or in front of the house - when
the rock is called a guard), while takeouts are shots designed to remove stones
from play. Choosing which shot to play will determine whether the thrower will
use an in-turn or out turn, for a right-handed person, the clockwise and counter-clockwise
rotation of the stone, respectively. Possible draw shots include guard, raise,
come around, and freeze. Takeout shots include peel, hit and roll, chip and
hack. For a more complete listing look at the complete list Glossary of curling
terms.
Free guard zone
Until four rocks have been played (two from each side), rocks in the free guard
zone (those rocks left in the area between the hog and tee lines, excluding
the house) may not be removed by an opponent's stone. These are known as guard
rocks. If the guard rocks are removed, they are replaced and the opponent's
rock is removed from play. This rule is known as the four-rock rule or the
free-zone rule; (for a period in Canada, a "three-rock rule" was
in place, but that rule has been replaced by the four-rock rule).
This
rule, a relatively recent addition to curling, was added
in response to a strategy of "peeling" opponents'
guard stones (knocking them out of play at an angle that
caused the shooter's stone to also roll out of play, leaving
no stones on the ice). A team in the lead would often employ
this strategy during the game. By knocking all stones out,
the opponents could at best score one point (if they had
the hammer). Alternatively, the team with the hammer could
peel rock after rock, which would blank the end, keeping
the last rock advantage for another end. While a sound
strategy, this made for an unexciting game.
Last rock (or Hammer)
The last rock in an end is called the hammer. Before the game, teams typically
decide who gets the hammer in the first end by coin toss or similar method.
(In tournaments, this is typically assigned, giving every team the first-end
hammer in half their games.) In all subsequent ends, the hammer belongs to
the team that did not score in the preceding end. In the event that neither
team scores, the hammer remains with the same team. Naturally, it is easier
to score points with the hammer than without; in tournament play, the team
with the hammer generally tries to score two or more points. If only one point
is possible, the skip will often try to avoid scoring at all in order to retain
the hammer until the next end, when two or more points may be possible. This
is called a blank end. Scoring without the hammer is commonly referred to as
stealing, or a steal, and is much more difficult.
Scoring
After both teams have delivered eight rocks, the team with the rock closest
to the button is awarded one point for each of its own rocks that is closer
than the opponent's closest rock. Rocks that are not in the house (further
from the center than the outer edge of the 12-foot ring) do not score even
if no opponent's rock is closer. A rock is considered in the house if any portion
of its edge is over any portion of the 12-foot ring. Since the bottom of the
rock is rounded, a rock just barely in the house will not have any actual contact
with the ring, which will pass under the rounded edge of the stone, but it
still counts.
This is an example of a typical curling score-board used at clubs, which use
a different method of scoring than the ones used on television.The score
is marked on a scoreboard, of which there are two types. One is the baseball
type scoreboard, which is usually used for televised games. On this scoreboard
the ends are marked by columns 1 through 10 (or 11 for the possibility
of an extra end to break ties) plus an additional column for the total.
Below this are two rows — one for each team. The number of points
each team gets in an end is marked this way.
The other
form of scoreboard is the one used in most curling clubs
(see photo). It is set up in the same way, except the numbered
row indicates a team's progress in scoring points rather
than marking ends, and it can be found between the rows
for the team. The numbers placed are indicative of the
end. If the red team scores 3 points in the first end (called
a three-ender), then a one (indicating the first end) is
placed beside the number three in the red row. If they
score two more in the second end, then a two will be placed
beside the five in the red row indicating that the red
team has five points in total (3+2). This scoreboard works
because only one team can get points in an end. However,
some confusion can exist if no team gets points in an end.
This is called a blank end and the end number usually goes
in the furthest column on the right in the row of the team
who has the hammer (last rock advantage), or on a special
spot for blank ends.
Conceding
a game
When a team feels it is impossible or near impossible to win a game, they will
usually shake hands with the opposing team to concede defeat. This may occur
at any point during the game, but usually happens near the final end. When a
game is completed by playing all ends, both teams also shake hands. This is often
accompanied by saying "Good game!" Hands are also shaken before the
game, accompanied by saying "Good curling!" to the opposing team. In
the Winter Olympics, a team may concede after finishing any end during a round-robin
game, but can only concede after finishing eight ends during the knockout stages.
Dispute resolution
Most decisions about rules are left to the skips. However, all scoring disputes
are handled by the third, or vice-skip. No players other than the third from
each team should be in the house while score is being debated. In tournament
play the most frequent circumstance in which a decision has to be made by someone
other than the third is the failure of the thirds to agree on which rock is
closest to the button. An independent official then measures the distances
using a specially designed device that pivots at the center of the button.
When no independent officials are available, the thirds measure the distances.
Curling. (2007, January 10). In Wikipedia,
The Free Encyclopedia. Retrieved 22:03, January 12, 2007,
from http://en.wikipedia.org/w/index.php?title=Curling&oldid=99849808
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